MFGS
SOUND FOR THE MORE-THAN-HUMAN
Milan Design Week 26”
Dropcity, Milan
April 2026
Dropcity, Milan
April 2026

Sound is one of the physical signals affecting plant life, and how plants perceive and react to sound stimuli is not currently well known. Studies in the field of plant bioacoustics have demonstrated that various plant species exhibit several reactions to stimulation by acoustic waves in distinct ways. Acoustic frequency technology can enhance plant performance in terms of growth, yield quality and other parameters.
Using Teenage Engineering and Nothing equipment, the installation became a living instrument, composing a responsive soundtrack to support the growth of mint. Based on plant bioacoustic research, the sound frequencies act as mechanical stimuli. The work explored how vibration may promote cell wall growth, nutrient absorption, metabolic activity, and mint oil yield. As visitors interacted with the space, their participation directly influenced the environment. This miniature ecosystem reflects a mutualistic design approach, exploring how environments can be shaped to support reciprocal relationships between humans and non-human life.
Using Teenage Engineering and Nothing equipment, the installation became a living instrument, composing a responsive soundtrack to support the growth of mint. Based on plant bioacoustic research, the sound frequencies act as mechanical stimuli. The work explored how vibration may promote cell wall growth, nutrient absorption, metabolic activity, and mint oil yield. As visitors interacted with the space, their participation directly influenced the environment. This miniature ecosystem reflects a mutualistic design approach, exploring how environments can be shaped to support reciprocal relationships between humans and non-human life.
The installation was structured into three rooms to launch a Sound Lab for Dropcity, Milan. The room in the middle housed the mint plants and the interactive light source, where the audience members were asked to wave their hands over the mints to activate the growth-enhancing frequencies. The sound was played by four OD-11 speakers by Teenage Engineering, which are designed to create a quadraphonic soundscape, creating an immersive, 3D listening environment. The rooms on the sides were workshop spaces where audience members could experience making music with both Teenage Engineering and Nothing equipment.
The stools used in the workshop spaces were provided by Odd Universe.